UI Programming Intern (Programming)

Application Dates
Applications open
27 Feb 2020
Applications closing
22 Jun 2020
Opportunity Overview
Type Internships
Location
Singapore
Start date
Academic requirements
Level of Study
University Undergraduate
Degree Accepted

COMPANY DESCRIPTION

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

Company Profile

Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!

Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.

Find out more about us on our website: singapore.ubisoft.com

JOB DESCRIPTION

Your Adventure

The UI Programming Intern supports in the development of UI related functions assigned by the Lead Programmer. He/she designs the interface or tools to help the non-technical members incorporate their work and ideas into the computer code so that it can be included in the game.

  • Assist in the development of UI functionalities, including HUD, Menu Pages and the logic within the game engine.
  • Develop Flash/Action Script for real-time interactive interfaces.
  • Organize data sharing/transfer between UI system and game engine.
  • Work closely with artists and game designers to ensure UI is done within the desired quality.
  • When assigned a UI function, breaks down the function into tasks and creates a plan and schedule.
  • Complete UI functions based on the plan, requirements and schedule approved by management.
  • Communicate the progress of your work to your peers, customers, and leads.
  • Correct defects discovered by QC or your customers in a timely fashion.

QUALIFICATIONS

Your Skills

  • Programming experience and knowledge of multiple programming languages (C++, C#, Perl, Python, Java, Action Script, etc…).
  • Familiar with Adobe Flash CS3/CS4 and Action Script 2.0/3.0.
  • Experience working with graphic tools (Adobe Photoshop, Illustrator etc…).
  • Understand software engineering practices.
  • Able to analyze and evaluate risks while proposing solutions.
  • Able to program and debug applications using object-oriented or procedural programming.
  • Knowledge of bug tracking, sprint planning, and wiki software.
  • Excellent presentation, organization, time management, and cross-department communication skills.
  • Must be responsible, proactive, accountable, and personable.
  • Able to quickly adapt to changing situations and take on new challenges.
  • Strong organizational and analytical skills, and able to solve problems.
  • Passion for creating and playing games, no matter what platform or genre.
  • Must be enrolled in a local institution and internship must be recognized by the school
  • Preferred internship period: 4 – 6 months

ADDITIONAL INFORMATION

To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes

The UI Programming Intern supports in the development of UI related functions assigned by the Lead Programmer. He/she designs the interface or tools to help the non-technical members incorporate their work and ideas into the computer code so that it can be included in the game.